Category: Uncategorized

The Landscape of Creativity: The historic foundation of human imagination

The exploration of imagination has been a focal point for philosophers, artists, and theorists across centuries, each contributing to a rich tapestry of understanding that delves into the…

Exhibition: The wandering machine as framework for artworks

From August 28 to September 8, an installation created using the Landscape Wandering Machine is on display. The installation, titled Skopéin, consists of a large projection (8 x…

Average Silhouette 2 (vector version)

To investigate the influence of the shadow caster on the shadow image, we are looking for a gemetric shape composed as the average of all our silhouettes. This…

How does the average Silhouette look like?

Work in progress: In order to systemize the influence of the Silhouette  on the shadow image I wanted to know how the average Silhouette  looks like. Therefore I…

Influence of details on shadow image

I made a simple test setup in order to examine the influence of deatils in the shadow casters on the shadow image. Therefor I created a scene where…

Experiments with shaders 2

Did some experiments with volumetric shaders today. With exception to light every single parameter was generated with a map that “the shadowland machine” created. Version 1 high volumetric…

Experiments with shaders

Some experiments with shading/shaders in Blender’s Cycles. Since this experiment focuses on extracting the curvature I did not put any effort in using “correct” colors for the renderings….

Experiments (blender, geometry nodes, renderings)

Due to my shift from Cinema 4D to Blender I rebuilt the entire machine-scene in Blender with the new feature: geometry nodes. While Cinema 4D offers quite sophisticated…

Experiments with shadow caster shapes

Experiment 1 As a quick experiment and proof of concept, I drew some rudimentary shapes ad hoc (= without any deeper meaning) in Illustrator: These shapes replaced the…

Ideas, Notes, Projects, Prototypes

light_rig_3d_print_model_concept

I have bought 6 usb Jewelery lights that will hopefully work similarly to the six lights in the virtual machine 3d set-up. Here an image with some 3d…

images 3dprinted shadowmachine

3D models of the first montain generated by the wandering Machine

Print from first iteration test             Iteration 1, 2 & 3. With the initial concept for a machine design and ideas and experiences…

Staging objects on the disc

This is a test to find out which light angles that work best and what hight specific object can have to influence the disc. The lights could be…

Errors – push it to the limit

About the poetic potential of software bugs The prototype of the Landscape Wandering Machine generates shadow images through various rendering techniques (specifically, we tested ray tracing, pathtracing, and…