Author: mxsichael

So it begins. The Shadowscape Chronicals – Iteration 2

Such a “shadow machine” could be an immensely interesting tool for promoting creativity and exploration of the subconscious. By creating a constantly changing shadow world for the viewer…

The shadowscape chronicles (background)

The Shadowscape Chronicles Introduction Shadows have long captivated human imagination, serving as both a literal phenomenon and a metaphor for the unknown or the hidden aspects of existence….

New Patterns of Prototyping

A five-minute introduction to our article for the Eksig2023 conference in Milan, Italy. “Sketching” with Probes: Exploring Design through Prototyping. In our exploration of the concept of “obstinacy”…

Light measurements for Iteration 2

We have now concluded the first test with the light measurement tool we constructed and built via 3d printed and prefab elements. Here is the final model of…

3d printed prototyping of the second iteration of the machine

Late night and early this morning I squeezed in a quick prototyping and 3d printing session to get an idea about some of the 93 objects. So here…

Numbers for the machine matrix

Here are the numberings we are going to use in the machine to distribute the siluettes. 3 rings with 31 possible objects on each. Inner ring can show…

Test of rig and silouttes for iteration 02

Silhouette in the making

For the second iteration of the wandering machine. We agreed to work with 31 objects, in 3 different scales adjusted to each of the rings to get some…

shadow objects proportion and size

Now the iteration 2 of the machine mechanics generating shadow is completed here are the results. There was also a change of the number of objects from 49…

shadow_test_octane

Remarkable branches of German romanticism

Test with 3 object candidates

Tajkia Sharmi our research assistant from the digital design program has started to create the first 49 test objects for the rings. It will take longer than expected…

Rules and Categories

object distribution

Ideas, Notes, Projects, Prototypes

Distance

 

Research Sketch WLM

Notes on the wandering machine

Test of shadow length in Physical model

Today I measured the new area for the 49 objects that uses a 100mm disc in the middle, next is 130mm (will hold 13 0bjects), next is 170mm…

light_rig_3d_print_model_concept

I have bought 6 usb Jewelery lights that will hopefully work similarly to the six lights in the virtual machine 3d set-up. Here an image with some 3d…

images 3dprinted shadowmachine

3d_printed_shadow_machine_test



Shadow scene controlled with midi

It was time to return to this project using midi to simultaneously control parameters for the shadow machine. It should increase development time enhancing the number of experiments…

Distance_layering_hight_three_layers

3D models of the first montain generated by the wandering Machine

Print from first iteration test             Iteration 1, 2 & 3. With the initial concept for a machine design and ideas and experiences…

Staging objects on the disc

This is a test to find out which light angles that work best and what hight specific object can have to influence the disc. The lights could be…

moving softimage rig to modo straight forward set-up

Softimage scene imported into modo. Using FBX. Only problem contraints lights does not get imported with animation. Alternate routs are plot curves used to get the coordnintaes to…

Shadow objects distance (how a layered greyscale shadows can be created)

Angles and distances to find min max value on every light projection angle between 15 – 75 degrees From full cover to periphery

light_rig_test

6 static lightsources Shadowland rotates asymetrical 360 to 720 degrees around center, objects moves up and down h   Over 100 frames move from -15 degrees to -75…