Author: Andi Siess

Average Silhouette 2 (vector version)

To investigate the influence of the shadow caster on the shadow image, we are looking for a gemetric shape composed as the average of all our silhouettes. This…

How does the average Silhouette look like?

Work in progress: In order to systemize the influence of the Silhouette  on the shadow image I wanted to know how the average Silhouette  looks like. Therefore I…

Influence of details on shadow image

I made a simple test setup in order to examine the influence of deatils in the shadow casters on the shadow image. Therefor I created a scene where…

Experiments with shaders 2

Did some experiments with volumetric shaders today. With exception to light every single parameter was generated with a map that “the shadowland machine” created. Version 1 high volumetric…

Experiments with shaders

Some experiments with shading/shaders in Blender’s Cycles. Since this experiment focuses on extracting the curvature I did not put any effort in using “correct” colors for the renderings….

Experiments (blender, geometry nodes, renderings)

Due to my shift from Cinema 4D to Blender I rebuilt the entire machine-scene in Blender with the new feature: geometry nodes. While Cinema 4D offers quite sophisticated…

Experiments with shadow caster shapes

Experiment 1 As a quick experiment and proof of concept, I drew some rudimentary shapes ad hoc (= without any deeper meaning) in Illustrator: These shapes replaced the…

Literature References

note: highly work in progress! focuses only on the (German) Romantics at the moment References regarding Shadowland & Imagination “Serapiontisches Prinzip” (= Serapiontic Principle): found in E.T.A. Hoffmann’s…

Errors – push it to the limit

About the poetic potential of software bugs The prototype of the Landscape Wandering Machine generates shadow images through various rendering techniques (specifically, we tested ray tracing, pathtracing, and…

Experiments with light position and artificial light domes

The light position and amount (and any other qualities of the light sources) may have a crucial impact on the final shadow on the canvas. Therefore some experiments…